Meta, The Parent Company Of Facebook, Plans To Reveal More About Its Metaverse Business

Last October, Facebook changed its name, expressed a future of the internet in which people may communicate digitally through virtual-reality avatars or travel to see sites like ancient Rome, and sparked the metaverse investment mania.

Investors will receive a new glimpse into the financial implications of CEO Mark Zuckerberg’s current interest when the business, called Meta Platforms Inc, releases fourth-quarter results on Wednesday.

For the first time, Meta expects to disclose the findings of its Reality Labs augmented and virtual reality hardware subsidiary, an expenditure the firm previously warned would cost $10 billion in 2021 profit and would not be profitable “any time soon.”

To prepare for the metaverse, the company is hiring engineers and purchasing multiple virtual reality gaming studios. The metaverse is a broad futuristic concept of shared virtual realms that can be accessed via various devices, and Zuckerberg believes it will be the successor to the mobile internet.

Analysts want to see indicators of the Reality Labs division’s profitability, how long it will be a drag on advertising, and evidence of the strength of VR headset sales, according to analysts.

“It’s going to be huge for me as an analyst, not having to surgically dig through Facebook earnings … and just see a lens into the Reality Labs,” said VR market analyst Stephanie Llamas of VoxPop.

Meta has stated that non-advertising income will be lower year over year in the fourth quarter, citing the “strong launch” of its VR Quest 2 headsets during the holiday shopping season the previous year as an example.

The business hasn’t revealed sales figures for the Quest headsets, but a recall notice for the Quest 2’s facial foam liners in July stated that around 4 million devices in the United States were affected. The Oculus software was the most popular free iPhone app on Christmas Day in the United States, indicating significant sales of the headsets throughout the holiday season.

Investors will be most interested in how Meta’s core digital advertising business is doing after the internet giant indicated in October that the fourth quarter would be “very uncertain.”

Apple Inc’s privacy rules have made it difficult for advertisers to target and measure their advertisements on Meta’s social media platforms Facebook and Instagram, according to the firm, which owns the world’s second-largest digital ad platform after Alphabet Inc’s Google. Analysts said Meta had set a low bar for future profitability, but there were still doubts about these consequences and issues relating to the Covid-19 epidemic.

“The Apple tracking change clearly had a negative impact on Facebook in the September quarter,” said Evercore ISI analyst Mark Mahaney. “The question is, were they able to further mitigate that risk … or did it become bigger?”

According to Pedro Palandrani, a research analyst at Global X, the metaverse is the “long-term story,” but investors should watch how Meta handles Apple’s policy, as well as e-commerce improvements and methods to monetize messaging or services like its short video service, Reels, in the immediate term.

Meta, which forecasted $86 billion in sales for 2020, has yet to clarify how it plans to profit in the metaverse. It highlighted potential prospects for marketers in November, ranging from immersive stores to hosting paid mixed-reality events. At a virtual roundtable next month, the company has invited a group of advertising executives to discuss its brand shift and metaverse goals.

According to Wall Street projections, Meta is projected to report revenue of $33.38 billion, up 18.9% year over year, and quarterly profits per share of $3.84, a little decrease. Total expenses in 2021 are expected to be in the range of $70 billion to $71 billion, with full-year spending in 2022 expected to be in the range of $91 billion to $97 billion.

(Adapted from


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