Oculus tries to block out Revive with an update

Revive hits back not only allowing Oculus Rift’s exclusive content to be played on other VR headsets but also by removing the DRM features from the game itself.

Oculus through a software update had locked gaming content to its hardware hoping the move would make its hardware exclusive. In a development that is not at all surprising, its protection has been broken.

Last week, among other updates, Oculus’s software added “platform integrity checks” in order to disable the usage of a popular hacking tool that allowed the exclusive content to be played on HTC’s Vive.

In a cat and mouse game, the team behind Revive, has now released a newer version that bypasses not only these hardware checks but also of the ownership of the software, thus raising the concern of potential piracy.

Originally, the coders of Revive, let HTC Vive owners reap the benefits of Oculus-only content by mimicking the elements of the Rift’s internal functionality. But Oculus through an update blocked the tool.

So as to up the ante, in an updated version of the hacking tool, the developers of Revive not only blocked Oculus’s update but also made the software ownership check of no consequence.

As per one of the developers’ of Revive, the intention is not to circumvent DRM. The intention is build a tool that lets them use the software on the hardware that they own. In a clarification the developer noted that if the Revive teams finds a way to achieve their intended target without bypassing DRM functionalities, they will implement it.

For Oculus this could be quite tricky, since unlike consoles, including the Xbox One and PS4, Virtual Reality headsets function more or less in the same way. This is a double edged sword since the similarity in the mode of functionality makes it relatively easy for hackers to mimic the way Oculus Rift functions while on the other hand making the content exclusive doesn’t provide Oculus any bonus points since fans will have to essentially purchase two headsets, with the same functionality to access the content.

Palmer Luckey, one of the founders of Oculus, has gone on record saying, he doesn’t care about which hardware the game is run on, as long as people buy the game.

Earlier last week, Oculus had said that its update wasn’t targeting Revive in particular, but we will have to see how that stands in practice.

Console developers have had to play a cat and a mouse game with pirates, could this be a beginning of the same scenario for virtual reality headset manufacturers?

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